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Gun Bot provides powerful fire support and suppression. Healing Bot regenerates health and mana while boosting armor. This modern tank is accompanied by different bots. Long range yet still tanky!īlast Cannon is your main damage dealing skill that pulverizes your foes.Įven the basic attacks of this build are still dangerous with Heavy Lifting and Coup de Grace passive. It is equipped with cannon instead of traditional melee weapon. Immobilization Copter debuffs your enemies.Įngineer that deals powerful range damage. Supercharge and “Sword and Board” boost your normal attack.įorcefield keeps you and your party protected. Use Shield Bash for stunning and Coup de Grace proc while Fire Bash for damage overtime. Shield Bash and Fire Bash are your main damage dealing active skill. Summon Spider Mines, Gun Bot, and Sledge Bot as your main damage dealer. Make sure that you always cast your Forcefield to keep your party protected from harm.įill up your charge quickly with Dynamo Field and Charge Domination to make your Forcefield and Tremor more powerful.ĭebuff enemies with Immobilization Copter and Tremor. Keep your party’s health, mana and armor up with Healing Bot. This build will make players love you in the party. Never go out of the battlefield without the support of Forcefield, Healing Bot, and Immobilization Copter.įire and Spark boost your fire and electric damage.ġ point in Charge Domination provides you with unexpected proc while Charge Reconstitution provides extra healing.Įngineer’s main role is for tanking enemies and supporting your allies. You’re Heavy Lifting for more stun and Supercharge for more damage.Ī single point on Onslaught is enough for dashing, debuffing, and escaping. Seemed perfectly fine at the time.Seismic Slam is your main active skill so that your enemies are always stunned. In the beta I used Flame Hammer and Ember Hammer as my only actives. Lastnight I found myself effectively respawn-zerging a miniboss, and I just couldn't figure out what I could have done differently with my current build. I'm finding mid-Act 3 on my 2H Engi to be surprisingly punishing. Not to drastically change my build, but just to get a few points back that I invested 30-odd levels ago, and ended up not using. I'm pretty tempted to give the respec potion ago. I guess if you pump enough points into passives they become strong enough to keep you alive. I just have a hard time understanding how it's practical. But I've seen enough screenshots of Engineers in their late 60's and up with nothing but Flame Hammer and maybe one other active, that I believe it's actually viable. What do you have to gain from artificially limiting yourself to just Flame Hammer? I've heard that Forcefield more than doubles your effective health. Just think about how much tactical flexibility you could gain with even just one point in Onslaught, Storm Burst, and Blast Cannon. The Engineer has skills for all of these roles, but you can't get it all from just one ability. As a Berserker that means using a lot of Shadow Burst, Wolfstrike, and Northern Rage on hordes and Storm Hatchet into melee critfests for bosses. What you really need is mid-range AoE and ways of attacking while moving in order to thin the herd in a safe, reliable way, while also being capable of solid single-target damage when needed. I've gotten cocky and gotten myself gibbed before completing a second swing on more than one occasion. I'm often too afraid to swing my hammer because 1.53 seconds is way too long to not be able to withdraw.
#Respec potion torchlight 2 full#
To be honest, I have to seriously question the validity of that whole build concept.Īs a Berserker in Act 2 on Veteran, I've come to the conclusion that standing still and swinging a melee weapon in the middle of a full group of enemies is something that simply isn't done. I wish I could drop 15 points into the healbot like instantly. I feel like maybe it's the lack of Bulwark too. Like my damage is pretty sweet at the moment but I swear I've noticed the slightly lower Vitality I'm working with as an immediate terrifying drop in health at many points. I'm having a tough time with survivability as a 2h Engineer focusing on passives/one active.